For example, select Sphere for a ball, or Capsule for a bone. Under the Shape heading, select a Type that approximately matches the shape of your object.(For example, 0.08Kg for the weight of a pinball.) For dynamic actors, set the Mass value to represent the weight of the object. ![]() For example, you might set a ball actor to Dynamic, and the floor plane to Static so that the ball doesn't simply fall forever in the physics world.
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